Descriptive geometry · n → (n+1)D

Hyper4D

beyond the third dimension — hyperspheres, polytopes, tori, worms

Profile r(w) — 4th axis — drag the point

−Rw+R

Whole body + current cross-section — drag to rotate

w = 0.00 ·  r = 1.00

Second cut — sphere ∩ 2D = circle (same pattern, one level down)

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Body

S³

Formula

√(R²−w²)

w

0.00

r(w)

1.00

Rotating 4D → 3D → 2D projection — drag to rotate

Speed1.0×

Perspective: the 4th axis (w) has a vanishing point — closer cells look bigger, like ordinary 3D perspective. No 4D→3D projection can preserve distances, angles, AND volumes all at once (same as with 2D maps) — perspective chooses to show “depth” naturally, at the cost of distorting real sizes.

Double rotation (4D), simultaneously in the XW and YZ planes — covers all 4 dimensions with no overlap. Drag with mouse/finger to rotate the 3D viewing angle, independent of the 4D rotation. Brighter points and edges = closer along the 4th axis.XW și YZ — acoperă toate cele 4 dimensiuni fără suprapunere. Trage cu mouse-ul/degetul ca să rotești unghiul de vizualizare 3D, independent de rotația 4D. Puncte și muchii mai strălucitoare = mai aproape pe axa a 4-a.

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Body

8-cell

V·M·F

16·32·24

Hypervolume V₄

1.0000

∠XW

0°

∠YZ

0°

Keys: P or Space = pause/play · ← → = previous/next shape (Polytopes)

QR code for the current view

The code holds the public address plus the current state (language, shape, view). Nothing is sent by the app.